![]() I embarked on a long journey to the Argon core worlds, where I built an ore mining complex in Antigone Memorial. This turned out to be a very bad idea, as the sector is under constant siege (before I kept my lasertower on monitor, the Terrans would send two Osakas in as soon as I left), so my Mercury gets destroyed whenever it tries to buy energy cells from Nyana's Hideout.ġ) Does anyone here have trade routes that pass through Omicron Lyrae? What kind of escort do you need? I built a farm in Omicron Lyrae, where there is a high demand for delexian wheat. Since it is pretty monotonous I have decided to be an industrialist. It is so simple and safe (I buy stocks at minimum and sell when they increase by 4-10 credits) it pretty much discourages me from doing anything else. I now have about 20 million credits, which I have mostly accumulated from gambling on the stock exchange for an hour or two. So far, the stock exchange is the only truly profitable activity I have undertaken. Special thanks to perknit for the extra training sectors.It's my first time playing X3 (Albion Prelude), I've logged over 50 hours on an Argon Peacekeeper start (I now fly a Centaur), and I'm trying to accumulate wealth so I can eventually have my own fleet. 500k for TCS Mk III, 300k for the freighter and 200k as starting capital. Setting up a ST should cost you around a million. After that choose a sector and watch the profitsss roll in! (Empire's Edge, Queen's Space and Power Circle are generally regarded as a very good training grounds for STs). Open up the ship's command console and select trade. Trade Command Software Mk III (available at some Teladi EQDs and the Terracorp HQ in Home of Light) Oh and don't ever forget that you need credits to make credits! Without credits in your bank account how is the trader supposed to buy the wares? Try to keep at least 100k in your account at all times per ST for them to be effective.Ī TS,TP,TM,M3,M6 or M4 class ship. Also, some less experienced pilots might pickup more than they can sell, so you might have to manually get rid of wares sometimes. Whatever it might seem like, don't forget that this is trading, not magic, so it might take sometime for the credits to start rolling in. This is basically the same thing as the Sector Trader except the trader traverses the entire universe in search of good deals. When a LT (or an ST if you decided to confine your trader to one sector) reaches level 8, you can choose to begin Universe trader. (Ie a jump range of 1 means that your ST can also trade in any of the sectors that are adjacent to it's assigned sector. This sets if and how many sectors away a ST (which is now called a Local Trader) can move. Using the JD, selling below average and still making a profit, not doing the same trade run as other STs in the same sector, docking at a shipyard for repairs, etc, etc).Īfter reaching level 6, when choosing the begin Sector Trader command, you are asked for a jump range. As they gain levels they learn new skills. ![]() Sector Traders gain levels based on how much profit they make. If both conditions are met, you can expect your bank account to become a few credits richer! If he finds a ware that is selling below average price, he will check if there is a selling place in the same assigned sector that is buying that specific ware for an above average or average price. Scroll down you dummy!)Ī Sector trader looks for wares in their assigned sector that are selling below average. If you want a more organized and/or descriptive guide, check the links section of this guide. Please note that this is a "for Dummies" guide. Pro of the Profit Guild aptly describes it, " Profitsss". TCS Mk III basically adds 2 commands, Start Sector Trader and Start Universe Trader. Trade Command Software Mk III for Dummies!
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